﻿capital = 797

oob = "RUM_1936"
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "YS_Rumeli_Naval_MtG"
	else = {
		set_naval_oob = "YS_Rumeli_Naval_Legacy"
	}
}

set_research_slots = 3

starting_train_buffer = 1

add_ideas = {
	#limited_conscription
	limited_exports
	isolation
	RUM_century_of_peace
	RUM_army_wealth_requirement
	RUM_gated_economy
	support_faith
}

set_technology = {
	#Our manpower is precious, bullets are cheap
	superior_firepower = 1
	sup_delay = 1

	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_mountaineers = 1
	basic_train = 1
}
if = {
	limit = { not = { has_dlc = "By Blood Alone" } }
	set_technology = {
		early_fighter = 1
		CAS1 = 1
	}
}
if = {
	limit = { has_dlc = "By Blood Alone" }
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1
		early_bombs = 1
	}
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
		pre_dreadnoughts = 1
		mtg_transport = 1
		basic_cruiser_armor_scheme = 1
	}
}

recruit_character = RUM_senate

set_politics = {
	ruling_party = monarchism
	last_election = "1910.1.5"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 20
	fascism = 10
	communism = 15
	neutrality = 5
	monarchism = 50
}

set_convoys = 20
set_stability = 0.4
set_war_support = 0.3

#Puppet Egypt
#if = {
#	limit = {
#		has_dlc = "Together for Victory"
#	}
#	set_autonomy = {
#		target = EGY
#		autonomous_state = autonomy_integrated_puppet
#	}
#	else = {
#		puppet = EGY
#	}
#}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Kypros Class"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Triton Class"
		type = ship_hull_submarine_1
		#name_group = RUM_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
		obsolete = yes
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Kallisto Class"
		type = ship_hull_light_1
		#name_group = RUM_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Sevasteia Class"
		type = ship_hull_cruiser_1
		#name_group = RUM_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	# Pre-Dreadnoughts #
	create_equipment_variant = {
		name = "Kypros Class"
		type = ship_hull_pre_dreadnought
		#name_group = RUM_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
}
